Abstract #2395
Virtual Scanner Games
Gehua Tong1, Rishi Ananth2, Jason Stockmann3, Vlad Negnevitsky4, Benjamin Menküc5, Akbar Alipour6, John Thomas Vaughan, Jr.1,7, Sairam Geethanath7,8, Gaurav Verma9, and Gaurav Verma9
1Biomedical Engineering, Columbia University, New York, NY, United States, 2College of Arts and Sciences, University of Washington, Seattle, WA, United States, 3A.A. Martinos Center for Biomedical Imaging, Massachusetts General Hospital, Charlestown, MA, United States, 4Oxford Ionics Ltd, Oxford, United Kingdom, 5University of Applied Sciences and Arts Dortmund, Dortmund, Germany, 6BioMedical Engineering and Imaging Institute, Dept. of Diagnostic, Molecular and Interventional Radiology, Icahn School of Medicine at Mt. Sinai, New York, NY, United States, 7Columbia Magnetic Resonance Research Center, Columbia University, New York, NY, United States, 8Accessible MR Laboratory, BioMedical Engineering and Imaging Institute, Dept. of Diagnostic, Molecular and Interventional Radiology, Icahn School of Medicine at Mt. Sinai, New York, NY, United States, 9Radiology, Icahn School of Medicine at Mount Sinai, New York, NY, United States
Synopsis
Keywords: Software Tools, Simulations, EducationAccess to MRI in low-resource regions is often limited by the lack of local expertise required to sustain long-term MR operation. To help develop interest and understanding in a wider audience from a younger age, we developed Virtual Scanner Games. This web application can be distributed by USBs to run locally and provides eight educational interactive games to introduce MR fundamentals to students at the high school level or higher.
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