Gaming involves coordination between attention, spatial processing and motor processes. In the present study, fMRI during an audio-video gaming paradigm was carried out in healthy participants (n=6, 2M, 4F, mean age=31.2 years and SD=5.58), in two sessions, with audio-only stimulus and audio-video stimuli. Data processing and inter-group comparison was done using spm12. The results suggest attention, cognitive control and learning processes during the audio-only task as compared to the audiovisual task.
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