Keywords: Diffusion Analysis & Visualization, Visualization, Computer Graphics, Ray Marching, Signed Distance Functions
Motivation: Traditional rendering engines represent surfaces using simpler polygons (triangles or quads). This discretization can compromise real-time performance as more polygons are required to build smoother surfaces.
Goal(s): Develop a new efficient method for building and displaying DTI-related glyphs without compromising their visual quality using continuous geometric representations.
Approach: Ray marching is a robust technique for tracing implicit surfaces using signed distance functions (SDFs). Our method uses these techniques to create representations of commonly used DTI-related glyphs.
Results: Our SDFs glyphs make it possible to define smooth surfaces in a more efficient way that allows us to visualize more objects than traditional polygon-based renderers.
Impact: By using SOTA efficient rendering algorithms for complex elements, such as DTI-related glyphs, we improved the performance of scientific visualization systems, enabling the visualization of more extensive datasets and/or multiple types of data in real-time without sacrificing visual quality.
How to access this content:
For one year after publication, abstracts and videos are only open to registrants of this annual meeting. Registrants should use their existing login information. Non-registrant access can be purchased via the ISMRM E-Library.
After one year, current ISMRM & ISMRT members get free access to both the abstracts and videos. Non-members and non-registrants must purchase access via the ISMRM E-Library.
After two years, the meeting proceedings (abstracts) are opened to the public and require no login information. Videos remain behind password for access by members, registrants and E-Library customers.
Keywords